The Complete Roadmap for Guitarists Starting DTM | Gear, PC, DAW, Amp Sims and Budget Plans
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DAW, Recording & Mixing

The Complete Roadmap for Guitarists Starting DTM | Gear, PC, DAW, Amp Sims and Budget Plans

Recommended for

  • You want to start DTM but don't know what to gather first
  • You want to be able to make band demos yourself
  • You want to step up from GarageBand
  • You want to know how to choose an amp sim

What you'll learn in this article

  • The whole picture of the gear and software DTM needs
  • The steps to set up a DTM environment as quickly as possible
  • Starter plans by budget
  • When to move from GarageBand to Logic Pro
  • How to choose an amp sim you can use for band demos
DTM seems hard... can even a guitarist start?
Reader
Reader

To give the conclusion first, guitarists have an advantage in starting DTM.

You know chords. You have an image of band sound. You have a sense of "I want it to sound like this." DTM is just a tool for giving shape to that sense.

I myself started home recording with just an iPad and an iRig.

Without thinking about anything difficult, I started with the feeling of "I just want to make a demo for now." Even so, the work of recording, layering and listening back was fun, and before I knew it I had 8 years of DTM.

When I wanted to do it seriously, I bought Logic Pro. Along with it, I also introduced an Apollo Twin Solo interface. From there, my commitment to sound design deepened all at once.

ryo
ryo
"Start casually, and get your environment in order once you want to do it seriously": this is the order in which you give up least.

About yen prices
Prices in yen are Japanese street prices. As a rough guide at about 150 yen per US dollar: 5,000 yen is about $33, 10,000 yen about $67, 20,000 yen about $133, 30,000 yen about $200, 50,000 yen about $333 and 100,000 yen about $667. Prices in your region will differ, so check current prices before buying.

Benefits of a Guitarist Starting DTM

Before you start DTM, let me sort out the benefits of home recording.

Benefit Details
Record any time No studio booking. Headphones are fine even at midnight
Make demos fast Sharing the image with members gets easier
Pursue sound You can try dozens of sounds with amp sims
Skills become an asset Knowledge of home recording and mixing lasts a lifetime
Lower cost You can cut studio, mic and amp costs
Not having to rent a studio helps... but the gear seems expensive.
Reader
Reader
ryo
ryo
You can start from a minimum of about 20,000 yen (roughly $150) if you have a PC. That assumes a computer with decent specs. You can start amp sims with free versions too.

The trick to not giving up is being practical: "I don't need to master difficult mixing; being able to make a demo is enough."

What to Gather First

If you list everything you need, it never ends.

But what you should gather first is only three things.

step
1
A PC (Mac or Windows)

If you already have a PC, you can use it as it is.

If you're buying a new one, check the specs for DTM.

step
2
A DAW (recording software)

It is the software for recording, editing and mixing.

On a Mac, you can start with free GarageBand.

For serious use, Logic Pro (one-time purchase, $199.99 in the US) is the strongest value.

step
3
An audio interface (I/F for short)

It's the device for connecting your guitar to the PC.

Even if you plug straight into the PC you get sound, but the quality is poor and the latency (delay) is large.

In the rest of this article I write "I/F," but it all means an audio interface.

Get one in at least the 10,000 yen range.

Wait, only three? What about plugins and mics?
Reader
Reader
ryo
ryo
If you gather everything from the start, you fall into the rabbit hole. These three let you do the whole basic flow of recording and editing.

Key point
Monitor headphones and amp sims can be added later.

What Kind of PC Specs Do You Need?

If you already have a Mac or Windows PC, I recommend trying your current PC first.

GarageBand and DAWs run relatively lightly. In many cases even a PC from a few years ago works fine.

My MacBook is old... I wonder if I can use it.
Reader
Reader
ryo
ryo
Try it first. GarageBand is free, so if it runs even on an old Mac, that's fine. If it gets sluggish, you can think about replacing it then.
ryo
ryo
I used an Intel Mac released in 2020 the whole time myself. But as plugins increased it got tough, so I replaced it with an M3 MacBook Air. The verdict: super comfortable. For long use, Apple silicon (M1 or later) is overwhelmingly recommended.

Recommended Specs for Logic Pro

Item Minimum For comfortable use
OS macOS 13 Ventura or later The latest macOS recommended
Chip Apple silicon (M1)
or Intel Core i5
M2 or later is ideal
RAM 8 GB 16 GB or more
Storage SSD 256 GB SSD 512 GB or more

Apple silicon Macs (M1 or later) pair extremely well with DTM. If buying new, an M2 or later MacBook Air is the best value for home recording.

For Windows users
Logic Pro and GarageBand are Mac-only.
For Windows, the following is a guide.

  • CPU: Core i5 or better
  • RAM: 16 GB
  • With an SSD

For a DAW, Cakewalk Sonar (free version) or Reaper (about $60) is great value.

How to Choose a DAW

Choosing a DAW is where many beginners get stuck.

To give the conclusion first, for Mac users "GarageBand → Logic Pro" in that order is the shortest route.

Why You Should Start with GarageBand

GarageBand is a DAW installed on your Mac for free.

Its features are limited, but for making demos it's more than enough.

ryo
ryo
For my first year or two, I kept making demos with only GarageBand. It's ideal for getting the feel of home recording.

When to Move to Logic Pro

If any of the following applies, it's a sign to move.

Sign to move Reason
You want to add more plugins Logic Pro can add AU/VST without limit
You want to be particular about mixing The stock EQ, compressor and reverb are professional level
You want to use existing projects You can fully carry over GarageBand data
Logic Pro is about $200... isn't it a subscription?
Reader
Reader
ryo
ryo
It's a one-time purchase. There's also a subscription (about $13 a month in the US), but if you use it for about 15 months, the one-time purchase is cheaper.

How to Choose an Audio Interface

Choosing an I/F is the first big decision.

There are so many kinds that I don't know which to buy...
Reader
Reader
ryo
ryo
If you're unsure, the Focusrite Scarlett series is never a mistake. It's the best-selling I/F in the world, and the drivers are stable.
Budget Product Features
Up to 15,000 yen (US: about $160) Scarlett Solo
(4th Gen)
The standard for solo home recording. 1-channel input
Up to 25,000 yen (US: about $225) Scarlett 2i2
(4th Gen)
2-channel input. Can record guitar and vocals at the same time
Up to 35,000 yen (US: about $250 to $300) SSL 2+ A level up in sound quality. For professional-quality aims
For owners BOSS GT-1000 CORE etc. A multi-effects unit with I/O functions can sometimes be used as it is

For solo home recording, 1 to 2 input channels are enough. If you'll record guitar and vocals at the same time, choose 2 channels.

How to Choose Monitor Headphones

In home recording, choosing headphones is more important than you'd think.

Listening earbuds and AirPods aren't suited to home recording.

That's because the lows are too emphasized and you can't make accurate mix decisions.

Aren't my everyday earbuds okay?
Reader
Reader
ryo
ryo
They're not bad, but when you listen in another environment, the balance of the sound is often completely different. Monitor headphones are designed to sound flat, so mix decisions are easier.

Recommendations by Budget

Budget Product Features
Up to 6,000 yen CLASSIC PRO
CPH7000
The best value. Ideal as a first pair
Up to 10,000 yen (US: about $113) SONY MDR-7506 A world-standard studio monitor
Up to 20,000 yen (US: about $159) Audio-Technica
ATH-M50x
Excellent balance. Doesn't tire you over long sessions
ryo
ryo
I was surprised using the CPH7000 for real. This quality in this price range is too good a value. I can simply recommend it as a first pair.

If value is the priority, start with the CPH7000
The CLASSIC PRO CPH7000 (around 6,000 yen) is a closed-back monitor with high word-of-mouth ratings.
If you "don't want to spend much on headphones first," it's fine to start here.

Amp Simulator Basics

For a home-recording guitarist, an amp sim is essential.

What is an amp sim in the first place? Doesn't the guitar make sound if I just plug it in?
Reader
Reader
ryo
ryo
If you only connect the guitar to the I/F, you only get the clean raw sound that hasn't gone through an amp. To get band sound, you need to make "the sound that went through an amp." Amp sims (amp simulators) reproduce that.

Recording a real amp with a mic isn't realistic.

Room environment, mic placement knowledge, consideration for the neighbors... the hurdle is too high.

The biggest benefit is that with an amp sim you can get serious amp sound with just one pair of headphones.

Using a real amp-sim unit is okay too. If you own a multi-effects or amp-sim unit like the BOSS GT-1000 or Line 6 Helix, you can do the same thing by sending it into your DAW through the I/F.
For guitarists who already own effects, making use of them is also an option.

Don't amp sims sound completely different from the real thing?
Reader
Reader
ryo
ryo
A few years ago they did. But today's amp sims, especially AI-capture types like TONEX, are surprisingly realistic. In home recording, the difference from real gear barely bothers you.

Free and Budget Options to Try First

The Amp Designer that comes with Logic Pro shouldn't be underestimated.

For Fender, Marshall and Vox types, it holds up at a demo level.

The free version of TONEX is recommended too.

You can download countless amp captures from ToneNET for free and use them.

If You'll Use It Seriously

Product Price Features
TONEX MAX List price in the tens of thousands of yen
(big discount at BF)
High AI capture accuracy.
Suits alternative
AmpliTube 5 MAX v2 List price in the tens of thousands of yen
(big discount at BF)
A huge number of included amps.
All-rounder
Amp Designer Free
(included with Logic Pro)
Enough for demos and clean tones

I use TONEX MAX as my main. For time-based effects, UAD Sound City Studios. I recommend trying the free version first and then deciding.

5 Steps to Set Up Your DTM Environment

Let me sort it out in a concrete order.

step
1
Open GarageBand and try recording

On a Mac, you can do it right now for free.

Even without an I/F, just getting the feel of the controls with the PC's built-in mic is fine.

Cost: 0 yen

step
2
Buy an audio interface

The Scarlett Solo or 2i2 is the safe choice.

Just install the driver and plug in your guitar, and your home-recording environment is ready.

Cost: 15,000 to 25,000 yen

step
3
Get monitor headphones

Choose from the CPH7000, MDR-7506 and ATH-M50x.

Listening earbuds aren't suited to mixing.

Cost: 6,000 to 20,000 yen

step
4
Introduce an amp sim

First try Amp Designer or the free TONEX.

For paid versions, if you wait until Black Friday (BF below) every November, you can buy at a big discount.

Even in seasons far from BF, companies sometimes run one-off sales. Check them as they come.

Cost: from 0 yen (starting with free versions)

step
5
Finish one demo song

Finish one song with guitar, bass and programmed drums.

"Finishing it to the end" is the greatest learning.

This is where real home recording begins

It's simpler than I expected...
Reader
Reader
ryo
ryo
At first, the experience of "I recorded it" matters most. Pursuing sound quality can come after that.

Starter Plans by Budget

I've put the guideline for initial cost into three tiers.

At first, the 20,000 yen plan is enough.

Minimum plan: up to 20,000 yen

  • DAW: GarageBand (free)
  • I/F: Scarlett Solo (about $160 in the US)
  • Headphones: CPH7000 (around 6,000 yen)
  • Amp sim: Amp Designer (included)

→ Enough for making band demos

Recommended plan: up to 50,000 yen

  • DAW: Logic Pro ($199.99 in the US)
  • I/F: Scarlett 2i2 (about $225 in the US)
  • Headphones: MDR-7506 (about $113 in the US)
  • Amp sim: free TONEX or buy at BF

→ A balanced setup you can use for a long time

Serious plan: up to 100,000 yen

  • DAW: Logic Pro ($199.99 in the US)
  • I/F: SSL 2+ (about $250 to $300 in the US)
  • Headphones: ATH-M50x (about $159 in the US)
  • Amp sim: TONEX MAX or AmpliTube 5
  • Time-based effects: UAD Sound City Studios

→ Handles everything up to serious mixing

TONEX MAX is in the tens of thousands of yen... a bit expensive.
Reader
Reader
ryo
ryo
At Black Friday (BF) in November, TONEX MAX + AmpliTube 5 as a set comes to about $100 (the past two years' result). Don't rush; aiming at BF is the right answer.
ryo
ryo
But if you start wanting it in a season far from BF, check the IK and UAD sites as they come. They sometimes get cheaper in one-off sales.

TONEX MAX and AmpliTube 5 drop sharply every year at Black Friday (BF) in November.
Something close to 100,000 yen in total list price can come to about $100.
Waiting for BF to buy an amp sim is the smart choice.
If BF is far off, check each company's site for one-off sales as they come.

What to Do Next: Record Your First Song

Once your environment is ready, set making one song as your goal.

How polished it is doesn't matter.

step
1
Prepare drums

The hardest part of home recording is drums.

Setting up mics and recording in a room isn't realistic.

You choose mainly from three methods.

Method Features
Programming (MIDI) Easy and highly flexible. A high level of finish too
Studio recording You can record a real sound. It costs money
Electronic drum input Gives a human-like groove
Does it have to be the real thing after all? Doesn't programming sound cheap?
Reader
Reader
ryo
ryo
Frankly, programming is totally fine. Even in professional recordings, programmed drums are quite common. Source quality has gone up now, so you can barely tell it from live drums.
ryo
ryo
What's interesting is that in professional settings, drums recorded live are sometimes deliberately converted to MIDI and replaced with a plugin drum instrument. It's such a common technique that Logic Pro officially includes a "replace/double drum sound" feature.

The order I recommend is "first finish with programming → studio recording if you want to raise the quality." If you insist on live drums from the start, production stalls.

step
2
Record rhythm guitar

Record 2 to 3 takes of the chord progression to the click.

Just panning them left and right to double them makes it suddenly band-like.

step
3
Add bass

If you have a bass, record it by DI.

If not, programming with a software instrument is fine.

Even just tracing the root notes makes the sound much thicker.

step
4
Export and share with members

Just export as mp3 or wav and send it to members.

Home recording will change your band's production style.

ryo
ryo
I make a shared folder on Google Drive and exchange data with the members. Even without meeting in a studio, production moves forward if we send data back and forth by part.
What, you can make songs without meeting in a studio?
Reader
Reader
ryo
ryo
It's possible if all the members can do DTM. I record guitar here and upload it, and the members record drums and bass in their own rooms and send them back. Songs keep moving even when schedules don't match, and that is really big.

I recommend managing data in a Google Drive shared folder.
You can keep projects, audio and reference tracks together.

About how many days does it take to make a demo?
Reader
Reader
ryo
ryo
It depends on the quality. A really simple demo takes shape in 2 to 3 hours.

If you build it carefully, a few days to a week. If you aim for a finished version, it can take several weeks or more.

At first, it's important to set your definition of "finished" low.

Summary

Key points

  • What you gather first is only three things: "PC, DAW and I/F"
  • Mac users go GarageBand → Logic Pro in that order
  • Start amp sims with free versions, and buy paid ones at BF
  • More than polish, "finishing one song" is the greatest learning

Once you take that first step in home-recording DTM, you naturally get hooked.

That feeling of "hey, I recorded something" from the day I started with an iPad and an iRig is still the origin of my motivation to keep doing home recording.

ryo
ryo
First, finish one song. That alone makes the next step naturally visible.
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-DAW, Recording & Mixing